My project is finished, everything is handed in.
My head hurts from writing so much for all 3 lectures, now that I’m free I can
enjoy the company of my friends at hand in day. Hopefully next year we can meet
up and do this again but even though I’m proud of my model and cutlery. The
misery, the stress, there’s that sad feeling I get when I do this 3D part. I
don’t know why, maybe this is not for me. I really want to work in Texas for
RoosterTeeth and I feel doing 3D for my own project show for them or working on
their content could gain me a slot. Even though working there is a dream, I
really want to be qualified enough to live that dream but is that all that is,
a dream? Do I lack the passion for 3D work, I love to design the character but
to get my hands dirty. Year 2 will answer that, I’ll truly know then but for
now I’ll try and stay positive … plus we get Mark next year woohoo.
Monday, 12 May 2014
The Long Road to my Final Hand-In: PART 2
For my body I used a box with 5 lines going
landscape around the shape, 3 going down the left and right, finally one going
through the middle (front view). The 5 will let me move each row to the crucial
parts of the body from neck to waist. With X-Ray and the planes, I can stretch
and move each row (front and side) to match with the picture to get a rough
version of my body. The 3 on either side will be used to create a gap to
extrude one of my arms and a stomp and leave enough room for my body to mold
with them when turbo smoothed. For the waist I added multiple connected lines
to create more dots and switching to bottom view to place each dot around the
guide lines so it stays with in it.
For the pecks I selected squares on either
side of the chest (front view) to inset and extrude them out slightly, with
turbo smooth on and a connected line down the middle of each peck I shaped them
to try and get them as natural as I can, I think I did a good job. For the neck
I did the exact same as the waist, I extruded it up, switched to top view and
placed the dots around the guide lines to keep them within it. This then
connected to the head to bring me half way done.
For the chest armor, I used the same
technique as the visor, stretched and shaped each piece to fit on the model. The
belt was a box shape extruded into multiple segments and on editable poly, I
used the dot tool the drag each row down to mold over the shoulder and to the
back.
For the arms and stomp, I extruded them out
of the gaps and for each extrude I highlighted both rows of dots to fit it
around the drawing. After repeating the technique I reached the bottom of the
middle row. Same as the body I switched to side view, then shaped the arm before
adding one connected line down the arm to drag it and curve the arm. This makes
it look natural. The same technique was done to shape the stomp.
The last part was the legs, on my sketch
book piece by piece I had it all planned out so I’ll go through them quickly to
finish this. The two parts of the waist where made of cylinders to create a
smooth plate for his body to rest on. For the crotch, it was a box extruded
down and on the sides I selected most of the squares to extrude -4cm to create
enough room for his hips to move around as he walks. The hips were cylinders
but inseted slightly and extruded -1cm back. The quad was the same as the
crotch but it was just a box shape and the only extrusions were the details on the
front and back. To be honest I thought the leg would look rather dull but the
skins did change that.
For the shins/ankles, it was the same as
the quad but a lot wider to keep him balanced as he runs and walks. The last
challenge was the feet that were easily done, increasing the amount of dots on
the cylinder for each individual toe, I changed to bottom view and placed each
point as accurate as I could around the guide lines and when that was done I
changed back to front view to change the shape of the upper part. This will fit
into the ankles well. Exhausted after finishing it, I Googled realistic images
to skin the object and stick to the group choice of a more realistic look for
our characters. Troubles came when the skins stretched in weird ways probably
due to the turbo smooth stretching some curves.
To my rescue Sylvian offered to help me
skin it and send it back. Even though it still had the same stretch problems,
it came back with an even better result. Now all I can do is print this out on
A3 and wait for Jaime to create a group photo.
The Long Road to my Final Hand-In: PART 1
My character is done so now Ill go over briefly
each part of the process, like somewhat of a tutorial. I followed the
instructions on the tutorial I downloaded on setting up my planes but I have a
grid to stick to so I placed the front picture behind the grid (front view) and
the side picture (side view) inside the grid in the middle. Neither will be seen
on either view.
I started with the first attempt of the
head, I created a side profile with the line tool and created a lathe for the
head. With an editable poly tool were I select a square it goes all red, I
choose the squares where the eyes will be and dragged out a clone using shift
to create my visor. To make the visor thicker I used extrude and sized it to
fit on the face.
With that done I followed my drawing and
extruded a box shaped around the upper lip and nose of my character, this will
be used to hold the horn and buck teeth. After extruding, I got the shape my
upper lip done and with the dot editable poly tool I grabbed the rows on either
side and dragged the dots down slightly to get a curve. After that I selected
half the nose and deleted it, so I can then place symmetry on it to get an even
shape nostril. For the nostril I selected the middle squares on my shape and
used inset to about 1cm and finally extruded -10cm back to create the breathing
hole of the nostril. Doing this will produce a clean result when turbo smoothed
and not stretch it badly. Pretty much the same was done for the bottom lip/jaw
except for the nostril part. Teeth were boxes with curved bottoms using
extrude, all I had to do was clone 3 more teeth, then make 2 teeth bigger than
the original size and finally put them in line with the plane.
Ears where simple, following the plane by
taking the box I had created and extrude till I get a pointy edge. I then added
5 connected lines down creating more points, I could then follow Justin’s spoon
tutorial to create a giant gap curve in the middle. I selected the middle 2
rows of dots, opened soft selection and clicked ‘use soft selection’ to drag a
gap in the middle but get a clean result out of it, there will be no noticeable
lines. I thought my head was done but I then learned lathes don’t accept skins,
so I had to go back to my sketchbook and redesign my head for a box tool and
extrude it. Following the plane was actually easy, I kept extruding and shaping
but for the curve in the middle, the top and the bottom I had to bevel it till
it reached the top.
With the 3x3x3 I stretched and curved the
head keeping within the grid and leaving room for my face details. Same method
again for the visor accept it was a lot easier due to having fewer lines. The
horn was made out of a cone but it looked unnatural, so I slimed the width
(side view) and selected each row of dots to curve it around the head and touch
the top of the grid. I need a break from writing, my head hurts.
Final Preparations
Wow there is lots to cover before creating
my character, it’s been weeks so I guess I can start with our second
presentation. During Wrestlemania weekend (As discussed by the group) I drew 3
pages of development sketches and created a profile of him. He will be related
with Sylvian’s character as a love interest but she hates him and for the rest
of the day we discussed our project. We now talk to each to each other now on
Skype as a group named ‘Group of Almighty Evils’.
Following a tutorial on Youtube I found out
how to make a body with my knowledge of making the head which I’ll discuss
sometime soon. Before starting I did 2 drawings front and side of my character
fitting into the grid, this will be used for a plane. Then I drew out my plan
for extruding and building each body part. I’m sorry I really need to stop, I’m
starting to panic and getting impatient because I want my character done and
out of the way, there’s so much to do.
Unknown Presentation
Last week with me missing class and
Kayleigh telling me almost everything, I walked in finding out we have a group
presentation. I had no idea so I had no slide but I did have drawings and I
know that’s not good enough, it was something though. Presentation went well
but we have to do it again with profiles, so our group gathered together to
discuss our characters to fit our theme of freaks and monsters. Nathan’s
Character was named ‘The Creator’ of all our characters, I came up with the
idea of our names being our test numbers. We came together well and left with
lots of great ideas. My character will be an Aggressive muscle bound Rhino with
tiny robotic legs for humour.
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