For my body I used a box with 5 lines going
landscape around the shape, 3 going down the left and right, finally one going
through the middle (front view). The 5 will let me move each row to the crucial
parts of the body from neck to waist. With X-Ray and the planes, I can stretch
and move each row (front and side) to match with the picture to get a rough
version of my body. The 3 on either side will be used to create a gap to
extrude one of my arms and a stomp and leave enough room for my body to mold
with them when turbo smoothed. For the waist I added multiple connected lines
to create more dots and switching to bottom view to place each dot around the
guide lines so it stays with in it.
For the pecks I selected squares on either
side of the chest (front view) to inset and extrude them out slightly, with
turbo smooth on and a connected line down the middle of each peck I shaped them
to try and get them as natural as I can, I think I did a good job. For the neck
I did the exact same as the waist, I extruded it up, switched to top view and
placed the dots around the guide lines to keep them within it. This then
connected to the head to bring me half way done.
For the chest armor, I used the same
technique as the visor, stretched and shaped each piece to fit on the model. The
belt was a box shape extruded into multiple segments and on editable poly, I
used the dot tool the drag each row down to mold over the shoulder and to the
back.
For the arms and stomp, I extruded them out
of the gaps and for each extrude I highlighted both rows of dots to fit it
around the drawing. After repeating the technique I reached the bottom of the
middle row. Same as the body I switched to side view, then shaped the arm before
adding one connected line down the arm to drag it and curve the arm. This makes
it look natural. The same technique was done to shape the stomp.
The last part was the legs, on my sketch
book piece by piece I had it all planned out so I’ll go through them quickly to
finish this. The two parts of the waist where made of cylinders to create a
smooth plate for his body to rest on. For the crotch, it was a box extruded
down and on the sides I selected most of the squares to extrude -4cm to create
enough room for his hips to move around as he walks. The hips were cylinders
but inseted slightly and extruded -1cm back. The quad was the same as the
crotch but it was just a box shape and the only extrusions were the details on the
front and back. To be honest I thought the leg would look rather dull but the
skins did change that.
For the shins/ankles, it was the same as
the quad but a lot wider to keep him balanced as he runs and walks. The last
challenge was the feet that were easily done, increasing the amount of dots on
the cylinder for each individual toe, I changed to bottom view and placed each
point as accurate as I could around the guide lines and when that was done I
changed back to front view to change the shape of the upper part. This will fit
into the ankles well. Exhausted after finishing it, I Googled realistic images
to skin the object and stick to the group choice of a more realistic look for
our characters. Troubles came when the skins stretched in weird ways probably
due to the turbo smooth stretching some curves.
To my rescue Sylvian offered to help me
skin it and send it back. Even though it still had the same stretch problems,
it came back with an even better result. Now all I can do is print this out on
A3 and wait for Jaime to create a group photo.
No comments:
Post a Comment